Be careful shipping cargo with very low value long distances. Far greater potential earnings than the other two methods. There are three basic ways to make money in the game. They're just messing with our minds here to confuse us. The real story is, the column dated 1918 ('This Year') will be the sum of earnings from 19, the column now dated 1917 contains the figures for 19, and the one dated 1916 actually has the figures for 19. What's this? 1915's figures have become 1916's, 1916's have become 1917's, and 1918 has just started with the same figures 1917 ended with. It seems 1917's earnings have lagged behind the previous two years. This can be an important consideration for planning strategy in the scenarios.ĭecember 1917. Every column of figures actually summarizes two game-years, not one, as the table suggests. At the end of every game-year, the date column headings slide over to make it look like the figures in the column underneath are derived from one game-year's earnings. The 'date' column headings near the top of the Finance window are misleading: the figures in every column 'year' are actually the sum of two running 'game-years'. Note on Misleading Information on the F1 screen: If you're leading by a wide margin, all is well. The best way to judge how you are doing in the game is to occasionally bring up the F1 (Finance Report) window and compare your Revenues for the past two 'column' years versus your opponents. The revenue generated thereby is then used to buy out your opponents before they do the same to you. The core strategical objective of the game is to create a massive 'Revenue Generating System' (RGS).
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